Project Roles:
Designer, Programmer, Artist
For this project for I was tasked with creating a version of Monopoly with everything we had learned up to that point. Our overarching goal for the exercise was implementing a single player loop for multiple players within the game while also adhering to the myriad of features that were well established within the Monopoly series, with the notable except of trading. While keeping within the boundaries of those guidelines we were also responsible for implementing the aesthetic for the project (Layout of the UI, Art for the UI, Audio queues and Music, etc.)
For my version of the game, I focused on make the game as vibrant and readable as possible for the players. To pursue this goal, I allowed for the player to have a designated color but be able to freely choose a token and pattern to accompany it. While in hindsight I went a bit overboard on the coloring for the player pieces, I was able to accomplish the original goal of ensuring the board was readable with the numerous property purchases that would happen.
Overall, I felt that this project was a success in the areas that we were tasked with working on. While there was a large amount of information learned in the midst of the project, as per the norm, it allowed for us to condense everything we had learned into one project and focus on more design-oriented decisions.
If you would like to play the game, you can follow the Itch.io link below to play an embedded version of the game. ​​​​​​
Volume Warning!
This project was built out for 2048 x 1536. If you have issues seeing everything, try scaling your browser window down (Zoom Out).

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